Shadow of the Blitz

F · fullscreen  ·  ESC · quit

Loading…

v0.5.0

Shadow of the Blitz has been rewritten in Rust, still on SDL (SDL3). It's as simple as it was, and I've only done it to see how SDL handles some parallax scrolls. The demo above runs in your browser: the same code compiled to WebAssembly via Emscripten.

Source code and native binaries (Linux, macOS): github.com/lra/sotb

v0.2.0

Shadow of the Blitz was rewritten using SDL. It was fast, but not smooth at all, as SDL couldn't set/get the resolution frequency back then.
Download: sotb-0.2.0.tar.bz2 13 Kb

v0.1a

Shadow of the Blitz started as a small demo written using Blitz Basic. It's a pure rip of the first level of an old game available on 16 bits platforms called Shadow of the Beast. All the graphics have been ripped pixel by pixel from the original game running under WinFellow and of course they are copyrighted by Psygnosis.
Download: sotb01a.zip 14 Kb

return to glop.org