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Shadow of the Blitz has been rewritten in Rust, still on SDL (SDL3). It's as simple as it was, and I've only done it to see how SDL handles some parallax scrolls. The demo above runs in your browser: the same code compiled to WebAssembly via Emscripten.
Source code and native binaries (Linux, macOS): github.com/lra/sotb
Shadow of the Blitz was rewritten using
SDL. It was fast, but not smooth
at all, as SDL couldn't set/get the resolution frequency back then.
Download:
sotb-0.2.0.tar.bz2 13 Kb
Shadow of the Blitz started as a small demo written using Blitz Basic.
It's a pure rip of the first level of an old game available on 16 bits
platforms called Shadow of the Beast. All the graphics have been ripped
pixel by pixel from the original game running under
WinFellow and of course
they are copyrighted by Psygnosis.
Download: sotb01a.zip 14 Kb